![]() PC users spent over $700 million on the Epic Games Store in 2020, with $265 million (37%) of that heading towards third-party games. The massive injection of users has also translated to higher numbers of purchases and playtime. The monthly active user number has grown drastically too, with December 2020 seeing 56 million players over December 2019's 32 million. On average, 31.3 million users are logging into the store every day, a 192% increase from last year, while the highest concurrent user peak was at 13 million. The company officially confirmed that its weekly free game promotion will continue in 2021, which is currently offering Dandara: Trials of Fear Editionfor free.Įpic Games Store now touts over 160 million customers, a number that was 108 million this time last year. The data shows that users have been trained to only visit the store to get their weekly free games, and barely any of that traffic translated to actual spending, despite Epic's efforts.The Epic Games Store today shared some impressive numbers regarding its growth in 2020, boasting over 160 million customers and a triple-digit increase in daily active users among many others. It seems free game claiming is the only area where the Epic Games Store achieved massive growth in 2020, which could be a problem for Epic down the line. In 2019, 73 free games were offered ($1,455 total value), and were claimed over 200 million times. In 2020, Epic gave away 103 games, totalling $2,407 in value, and they were claimed over 749 million times. This takeaway is in nowhere better represented than in the free games section of the infographic. In other words, the new 52 million users the Epic Store attracted in 2020 pushed overall revenue by just $20 million, or $14 million for third-party games.Ĭonsidering how many digital businesses, in games and everywhere else, boomed in 2020 due to the pandemic, it doesn't make sense that $20 million was all it was for the Epic Store. As Epic points out, in both cases, subsidies like the $10/$15 coupons are not being factored into these numbers. Spending in 2019 amounted to $680 million overall, with $251 million on third-party games. These figures are only marginally up over 2019's. Customers spent $700 million on the store overall in 2020, and only $265 million of that were spent on third-party games, i.e., anything that isn't Fortnite and Rocket League. Despite the big player activity and number gains, new users barely spent any money in 2020. However, a more careful look at 2020's statics in comparison to 2019's, reveals a worrying trend among the users Epic attracted to the platform. In December alone, Epic recorded over 56 million monthly active users. In 2020, the Epic Store had over 160 million customers, up from 108 million the year before. Initially, the numbers look good, with growth in every area. To see this content please enable targeting cookies. ![]() Similar to 2019's year-in-review, the company highlighted total players, monthly active users, customer spending and so on. ![]() The Epic Games Store's year-in-review statistics don't paint a great picture about the future of the platform.Įpic has revealed several key stats and data points generated by the Epic Games Store over the course of 2020.
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